Cleveland State Vikings at Kent State Golden Flashes Betting Pick 12/07/19


The Kent State Golden Flashes (7-1) will try to extend a five-game home winning streak when they go head-to-head against the Cleveland State Vikings (4-5) at Memorial A & C Center. Action starts at 7 p.m. ET on Saturday, December 7, 2019.

Cleveland State Vikings vs. Kent State Golden Flashes ATS Preview

In the Vikings’ last matchup, they fell to the Toledo Rockets, 80-65. Algevon Eichelberger had a good performance for Cleveland State, leading the team in scoring with 12 points on 4-for-17 shooting. Toledo did a terrific job of converting from the charity stripe (25-33; 75.8 percent). Cleveland State, on the other hand, had an offensive rebounding percentage of 34.0 (above their season average of 26.4).

The Golden Flashes come in on a high note after blowing out the Detroit Titans in their last matchup, 92-57. Kent State was lifted by Danny Pippen, who led the team in scoring with 18 points on 6-for-13 shooting. Kent State played a nearly flawless game. They had a superb effective field goal percentage of 0.574 (above their season average of 0.503) and a turnover percentage of 13.8 (better than their season average of 13.8). Detroit was 0.339 and 18.6, respectively, for those same stats.

Kent State could put on a ball-control clinic in this showdown. Since the 2018-19 season, Kent State ranks 32nd in the nation at avoiding errors (turnover percentage of 16.5 percent), while Cleveland State has forced the 83rd-fewest turnovers (17.9 percent).

The Golden Flashes won the lone game against the Vikings last season, 83-79. Kent State out-rebounded Cleveland State. The Golden Flashes had more offensive rebounds (12 vs. six), defensive rebounds (35 vs. 28) and total rebounds (47 vs. 34).

Cleveland State Vikings vs. Kent State Golden Flashes Prediction

Prediction: SU Winner – Kent State, ATS Winner – Kent State, O/U – Over


Betting Notes (2018-Present):

Kent State ranks 77th in blocks per game (4.0) while Cleveland State ranks 204th in blocks allowed per game (3.8).

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